AI Insights · Timothy · April 2022
Top 5 Dynamic Games in Brazil for Q1 2022
Discover the top-performing dynamic games in Brazil during Q1 2022, with insights on downloads, revenue, and active users.
Performance of Top 5 Dynamic Games in Brazil for Q1 2022
In the first quarter of 2022, several dynamic games captured the attention of Brazilian gamers on both iOS and Android platforms. Here’s a look at the performance metrics for the top 5 games, based on data from Sensor Tower.
Roblox
Roblox from Roblox Corporation saw a notable fluctuation in weekly revenue, starting at around $382K and ending the quarter at approximately $261K. Weekly downloads peaked in the last week of January with about 558K before experiencing a gradual decline to 292K by the end of March. The game maintained a robust user base, with weekly active users hovering around 14M throughout the quarter.
EA SPORTS FC™ Mobile Soccer
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS demonstrated a significant increase in weekly revenue, reaching around $91K in the last week of January. Downloads surged mid-January with 400K and remained strong, averaging around 200K weekly towards the end of the quarter. Active users peaked at 6.5M in mid-January and settled around 4.7M at the quarter's close.
Lords Mobile: Last Rise of Qin
Lords Mobile: Last Rise of Qin from IGG.COM experienced steady weekly revenue, peaking at approximately $135K at the end of January. Downloads fluctuated, reaching a high of 226K in late January and ending the quarter at 141K. The game maintained a consistent active user base, averaging around 300K throughout the quarter.
Brasil Tuning 2
Brasil Tuning 2 by Virtua Games - Jogo de Moto e Carro - Bike Games saw its weekly downloads peak at 209K in mid-February before dropping to 60K by the end of March. Active users followed a similar trend, starting at 469K and decreasing to 283K. This game did not generate any revenue during the quarter.
Dream League Soccer 2024
Dream League Soccer 2024 from First Touch Games Ltd. had consistent weekly revenue, averaging around $23K throughout the quarter. Downloads were steady, with a peak of 138K in mid-February. The game’s active user base showed resilience, starting at 2.6M and ending the quarter at 2.1M.
For more detailed insights and data, visit Sensor Tower.